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Hispanic Business TV > Business > Tech > What you need to know about semi-automated offside technology (SAOT)
Tech

What you need to know about semi-automated offside technology (SAOT)

HBTV
Last updated: February 28, 2025 3:07 pm
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Premier League fans will get a chance to see what semi-automated offside technology (SAOT) in English football will look like as it will be used for the first time in the fifth round of the 2025 FA Cup – in the seven ties where Premier League sides have been drawn at home.

The FA has published information on how the semi-automated offside technology will work and will look to fans.

Semi-automated offside technology will provide more efficient placement of the virtual offside line, based on optical player tracking, and produce virtual graphics to ensure an enhanced in-stadium and broadcast experience for supporters.

The operation of semi-automated offside technology does not change the accuracy of the decision-making but enhances the speed, efficiency and consistency of the process.

The Premier League has worked in collaboration with PGMOL and sports data and technology company Genius Sports to develop a new semi-automated offside technology system – and this will be its first use in a live competition.

What is semi-automated offside technology?

Semi-automated offside technology is a support tool that automates key elements of the offside decision-making process for the video assistant referee (VAR).

It will be used in close offside calls – to either confirm or recommend a change to the referee’s call on-field – as is currently the case with VAR.

To determine close offside calls, the VAR currently needs to work with replay operators (RO) to manually determine the “kick-point” for the offside decision and then “draw” calibrated lines with a crosshair on the relevant defender and attacker, using multiple camera angles.

Once the lines and kick-point are determined, an “offside” or “onside” decision is generated.

Semi-automated offside technology will suggest a “kick point” and automatically create offside lines on the second rear-most defender and the relevant attacker – saving significant time in determining whether a player is onside or offside.

Once the semi-automated offside technology-generated outcome has been reviewed and approved by the VAR, a decision visual will be automatically generated and distributed to fans in the stadium and to the media.

See: How offsides have been determined by VAR

How does the system work?

The system uses up to 30 newly installed cameras mounted around Premier League stadiums – with several capturing footage at 100 frames per second, twice the frame rate of typical broadcast cameras.

 
How the 30 cameras will view the match for SAOT
How the 30 SAOT cameras will be set up in a stadium
How the 30 SAOT cameras will be set up in a stadium

The cameras track the exact movement of the ball as well as up to 10,000 surface “mesh” data points per player – meaning the technology will track to see if any attacking player involved in the build-up to any incident was offside.

These are then “flagged” automatically in SAOT software to the VAR and SAOT operator.

Why isn’t it fully automated?

The technology is “semi-automated”, meaning there is human input as the VAR still needs to confirm the decision and that the SAOT system has accurately identified the “kick-point” and the correct players with the correct part of the body – and the outcome of the SAOT.

VAR will also need to determine whether the referee needs to conduct an on-field review for “subjective” offside calls – such as cases where deliberate play by a defender needs to be considered, or where an attacking player doesn’t touch the ball but could be interfering with an opponent while in an offside position.

Will SAOT rule out more goals for offside?

No – SAOT will not affect the accuracy of the decision-making or change offside calls. In the Premier League this season, offside calls have been adjudged to be 100 per cent correct.

It will enhance the speed and efficiency of the process. The expected average reduction of decision time in close offside calls with SAOT is approximately 30 seconds.

What will a SAOT decision visual look like?

Once the decision is made – a decision visual will be sent to broadcast, giant screens in stadiums and shared on the @PLMatchCentre X account.

This will feature a 3D virtual replay of the relevant players identifiable by each team’s kit.

An offside decision will be shown with a red line and onside with a green line. A white vertical wall will represent the offside line, with a blue “pulse” on the defender’s relevant body part.

When an attacker is offside, the part of their body which is offside will appear through the white wall and be outlined in red.

The final image in the virtual replay will be on an angle, off-centre, to provide a clear view of the attacker and defender involved in the offside review and the “pulse” will no longer be displayed.

There will be no overlay with broadcast footage – the replays will cut away to the decision visual. This allows for the decision to be displayed as quickly as possible.

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Will SAOT mean more ‘toenail’ offsides?

The SAOT system will continue to implement the existing “thicker” lines, maintaining the integrity in the competition and consistency with the approach introduced in the Premier League at the start of the 2021/22 season.

Will SAOT remove long delays for close offside calls?

In most cases, yes. The SAOT system is designed to significantly decrease delays caused by the manual process currently used by VAR to determine offsides by “drawing lines” with crosshairs.

Most offside decisions will be quicker, but VAR will still have the option to draw crosshairs as a back-up to the SAOT system if required. This process may be necessary in “edge cases” where several players block the view of the ball or other players for the system’s cameras.

This may occasionally result in the length of check we have seen previously in specific scenarios with VAR checking close offsides.

The length of certain VAR checks may also remain where decisions need to consider multiple offside checks or other offences such as fouls or handballs in the attacking possession phase (APP).

Is there a chip in the ball?

No. The optical tracking quality can determine when the ball is played, therefore a ball sensor is not required in this system.

When will SAOT be used in the Premier League?

Following successful live operation in the FA Cup, the Premier League will look to implement the system later this season.

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